Dev agency for API-driven startups.
Create flexible data endpoints, abstract the boring stuff & focus on buiding your app.
Making Learning Medicine Fun
Medical Joyworks aims to inject fun into medicine by creating mobile games for healthcare professionals and patients.
We are a company focused on developing video games and create educational games that contain content for children. We are developing games for iOS and Android operating system. We have developed a novel technique of building with clay characters and backgrounds. ...
A software factory. We make games & apps, and kick ass.
We understand businesses needs. Therefore, we propose, develop and implement a digital product based on a companies' business and marketing objectives, that make them happy. We have an expertise in mobile games, mobile apps and Facebook games.
Groundbreaking Games Through a Culture of Joy
Video games to distribute globally for mobile devices and desktop computers. We are creating an increasing portfolio of products, starting with our first game "Evilot": an addictive puzzle defense game consisting of 50 levels spread through 5 territories, and ...
Gamified Mobile Test Prep Apps
We are developing gamified mobile apps to help students and young professionals from Chile to China prepare for the TOEIC test. Five million people take the TOEIC each year to demonstrate their proficiency in English in order to gain admission to universities, ...
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Games Entertainment for Machines Devices
Development of games for machines devices or mobile. All the system can be access by online services for others sites and customers. Our math has more than 7 years and make a big engagement and it provides an entertainment for more hours, due to the algorithms ...
Multiplayer Challenging Gesture game.
Currently there are total 80 millions especially able and 480 millions family and friends of hearing impaired people,want to communicate effectively,but traditional way of learning is boring, confusing and time consuming, often creates frustration with mixing the ...